![]() ![]() You will, for instance, need to construct staff tunnels to ensure employees can get around as efficiently as possible. ![]() It's got some interesting ideas of its own too, requiring players to think carefully about behind-the-scenes infrastructure, as well as show-front design. Unlike Frontier's Planet Coaster, which manages to be a great creative tool that's capable of delivering some astonishing-looking parks but flounders considerably on the management front, Parkitect delivers a striking balance of both. I've been playing Parkitect for a good long while now, and it's truly fantastic. Parkitect 1.0 will also introduce a campaign mode, featuring 26 campaign parks unlocked via a branching world map. In sandbox mode, you can go wild building the park of your dreams - designing coasters, setting down shops, adjusting stock, managing staff, and generally making sure your punters are having the time of their lives so the cash keeps rolling in. Of course, if you've played any theme park sim before, you'll largely know what to expect here. ![]() As Texel Raptor puts it, Parkitect has been designed to " back the best of classic theme park games with many new features and content on top". Parkitect, which first entered Steam Early Access development back in 2016 (and has been almost four years in the making), is something like a modern day reimagining of the beloved Rollercoaster Tycoon series, right down to the isometric perspective. Developer Texel Raptor has announced that its superb theme park management sim, Parkitect, will finally be leaving Early Access, and launching for real, on November 29th. ![]()
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March 2023
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